![]() The second most profitable market is the United States ($66.5 million), followed by South Korea ($23.8 million), Japan ($8.2 million) and Germany ($7 million).ĭiablo Immortal is available on PC and mobile devices running iOS and Android. Next are the USA (4.12 million), South Korea (1.4 million), Brazil (1.36 million) and Germany (753 thousand). ![]() ![]() In terms of the number of installations, China was again in first place with 4.15 million downloads. The shareware role-playing game has been downloaded 21.4 million times. Featuring the fluid hack-and-slash action role playing game experience you know and love, this visually stunning mobile experience is a cut above the rest an. The peak of daily revenue in the country came on July 30, when Diablo Immortal brought the publisher $ 4.3 million per day. On July 25, with the filing of NetEase, the game reached China, increasing its total revenue by another $ 144.7 million. You can preload the game on both PC and Mobile from now until. For comparison, Raid: Shadow Legends earned only 370 million for the whole of last year.ĭiablo Immortal was released on June 2 in 60 countries and brought Blizzard Entertainment more than $ 155.6 million. Diablo Immortal will finally arrive on Jat 10AM PST / 1PM EST / 6PM BST / 7PM CEST. The data was shared by employees of the Mobilegamer.īiz website who received information from Appmagic. The revenue of Diablo Immortal in the five months since its release exceeded $ 300 million. ![]()
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